Hello, Darkness, my old friend.
That’s the problem with Evil Darknesses: They always come back. If you’re actually the guy who’s fighting them, that’s bad, but if you’re playing a sequel to the first game you ever reviewed and still love playing a lot, that’s a good thing.
Auroch Digital has created a sequel to the first game I ever reviewed, Chainsaw Warrior in Chainsaw Warrior: Lords of the Night. I don’t think the original board game actually had expansions, so that means they had to work…well, not from the GROUND up, Chainsaw Warrior was a pretty good foundation to begin with. But build, they did, and now we have a new story.
Darkness, like they so often are, is back. This time, it’s realized that taking over and mutating all of New York on your first try is a bit ambitious, so it’s decided to set up shop in the heart of the jungle, where it’s sure that nobody can stop it now! Except that Darkness’ arch-foe, Not-Snake-Plisskin, is back and on it’s trail!
As the game progresses, we also get some backstory on Darkness, and NSP is just as eager for the old man to get on with the story so he can get to killing as we are. I ran through the tutorial again to see if anything had changed, and apart from the OK button in the tutorial being on the opposite side of the screen than the other action buttons causing some initial confusion, we were off.
The original Chainsaw Warrior had two decks of cards that you go through, and Darkness is always somewhere near the bottom of the second one, so you knew you had a lot of skyscraper to cover before getting to it. This time, there are three decks that you go through in order: The Jungle, The Lost City, and The Pyramid. Guess which one Darkness is in.
There are some new weapons and equipment in the game, and now the gun actually feels useful. In the games I’ve played, there seem to be more enemies in groups than there were before, but that’s all right, because you can also equip yourself with a flamethrower and take out multiple enemies at once. (For some reason, the Wire Cutters aren’t available anymore, which I would have found helpful when encountering the nets and wire traps I’ve encountered.
It’s definitely enjoyable, even if you haven’t played the first one. And whereas I HAVE actually killed Darkness a few times in the first one by now, have yet to do so in this game, but that hasn’t stopped me having fun with it. I hope Auroch Digital continues building on the premise, as I’d love to see some more adventures. Not-Snake-Plissken goes to Atlantis! Not-Snake-Plissken in space! Not-Snake-Plissken in Talisman-Land (Never DID learn the name of the realm where Talisman takes place. In any event, would dig having a new Timescape where he returns.)
Also, at some point, I hope they give him a name that’s shorter than my choice. Again, in the interest of saving typing.